Cover art: Artist Ray Van Tilburg captured this quiet moment for a galactic freedom fighter and wardog friend on the planet Gellefon.
This issue featured
The New Republic Campaign - an adventure and setting for the STAR WARS 2nd ed. game.
'Conventions' was on the inside front mailing cover, 'Classifieds' were on the inside back mailing cover, and an RPGA Network subscription form was on the outside back mailing cover.
A list of conventions held from Aug. to Nov. \'93.
The Third Degree: Dreams Are Made of This
Our dauntless gumshoe puts the Dream Park game through its paces; a review of the Dream Park Multi-Genre Role
Notes From HQ: Tournaments, Conventions, and Writers, Oh My!
Tournament authors and conventions deliver, and don\'t forget the facelift.
Gaming Through the Mail and Newszine Reactions.
The Living City: Friar Cookpot
Friar Cookpot offers passersby in Ravens Bluff mouth-watering victuals and more than a little smooth talk.
The New Republic Campaign: Preparing to Move Beyond the Movies
The Jedi have returned to the
Star Wars universe, but things are still hopping in that galaxy far, far away.
Meet an imposing and potentially deadly foe with a tragic past in Ravenloft for Advanced Dungeons & Dragons
The Everwinking Eye: Adventures in Zhentil Keep
It\'s time to bid Zhentil Keep goodbye, but there\'s still time for an adventure or three. Four mini-adventures
The Living Galaxy: Flora, Fauna, and the Alien Question
No planet is complete without creatures to stalk, creep, and slither through the alien landscape.
Gadgets Galore: A Bevy of Useful Items for Science Fiction Gamers
The Games Decathlon and several Newszine contests produced these high-tech goodies for your science fiction
Into the Dark: Night of the Blockbusters
Our columnist pauses to consider the state of the video rental industry before winding up his tour of
Take A Byte: Fantasy Empires and Postponing the DARK SUN Game
The Roving Eye: Watch the Eclipse
Visions of Gaming in Missouri; photos of the convention on May 21-23 in Columbia, MO.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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