Cover art: Stephen Schwartz expertly rendered his vision of the action in The Ugly Stick, this month's featured adventure. (from the contents page)
This issue featured
The Ugly Stick by Rembert Parker - An AD&D game adventure for 4-7 not altogether attractive characters.
It also included a center pull-out, an 'Early Bird Discount Form' to pre-register for the 1994 GEN CON game fair.
A list of conventions held from Jan. to Mar. \'94.
The Everwinking Eye: Treasures of the Vast, Part Two
There\'s treasure in the Vast - if your characters have the mettle to capture it.
Notes From HQ: A Charitable Convention
The Game Fair attracted charitable people.
The Game Fair In Pictures: The gaming was hot in Milwaukee!
Shutterbugs Kevin Rau and Skip Williams caught members in the act of having fun at this past GEN CON Game
The Ugly Stick: An AD&D adventure for 4-7 not altogether attractive PCs of Levels 1-7
A resort for the wealthy and powerful becomes a very dangerous place. It\'s up to a band of stalwart adventurers
The Enigma Revealed: Winning Contest Entries
Our personality contest brought out winning characters who would love to find a place in your next gaming session:
The Living Galaxy: To the Ends of the Galaxy - Epic Campaigns, Part 1
Get caught up in an epic campaign. Our veteran science fiction columnist points you in the right direction.
The Heart of Evil: A Faerie, Queen, and Country Adventure
The mystery deepens in part two of our saga set in the AMAZINE ENGINE Faerie, Queen and Country realm. NPC - Mr.
Into The Dark: More Hong Kong Chaos
Movies from China find their way into our reviewer\'s VCR: \'\'Peacock King\'\'  by Nam Nai-Choi, \'\'Zu:
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Ravens Bluff, Ohio
(Photos) Network members strolled through the Living City during an interactive event this fall at Andcon in
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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