Cover art: A lone warrior faces an unusual and deadly double-threat in Terry Pavlet's "Barbarian and Tiger." (from the contents page)
This issue featured "The New Republic Campaign
by Bill Slavicsek - Adventure ideas to relive the Battle of Endor from a different point of view.
There was also a "POLYHEDRON Newszine General Announcement" submission form on p. 31, a "Membership Drive" application on p. 32, and a center pull-out - a request/application form for judges for the 1994 GEN CON Game Fair.
Listing of US Conventions, January - July '94.
Notes From HQ: A Challenge To The Membership
The decision not to change the name of the Network, a membership drive, conventions, and welcome to Kevin
Children and Dogs and The Living City
The Dragon's Den: Taking The Game In The Right Direction
Role playing games are much more than a pleasant pastime at the "Dragon's Den."
Marvelous MaGuffins: Magical Items For The AD&D Game
The winners are in, and the winners are you. The prizes are these wondrous magical items fit for any Advanced
The New Republic Campaign: The Battle for Endor from the PCs' Perspective
What about the
other heroes of the climactic battle of Endor? Here are plenty of adventure ideas to relive the
The Living City: Master Etcheen's Chess Shop
The master player is also a master craftsman residing in Ravens Bluff in Master Etcheen's Chess Shop.
Road Trip! Two New Englanders Find Pizza in Wisconsin
Riding, flat tires, and damsels. Oh my! An epic journey in which our heroes brave the northwestern wilds in search
The Living Galaxy: Epic Science Fiction Campaigns, Part 2
The latest installment of advice and source material for running epic science fiction campaigns.
A photo gallery of the fun and games at this terrific Pennyslvanian convention.
Into The Dark: Innocence And Giant Ants
American culture as depicted by giant ants and floating skeletons; movie reviews of
Matinee  by Joe Dante,
Heart of Evil: A Faerie, Queen, And Country Adventure
The horrific conclusion of our saga set in the AMAZING ENGINE Faerie, Queen, and Country realm.
Note: There is an error on the title page, which identifies this issue as "Volume 16, Number 12" instead of Volume 15, Number 12.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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