Pg. 0
|
Conventions
|
News
|
|
A list of conventions held from Feb. to Jul. \'94.
|
Edit
|
Pg. 2
|
Notes From HQ: "Words, words, words."
|
Editorial
|
|
A few words on writing, the Living City, and contests old and new.
|
Edit
|
Pg. 4
|
Elminster's Everwinking Eye: Treasures of the Vast, Part Three
|
Setting
|
|
The treasure-tour of the Vast surveys six more locations for adventurers to make their fortunes...or lose their
|
Edit
|
Pg. 6
|
Shhh!
|
Adventure
|
|
(AD&D, 6 PCs, Level 3-6) Mum\'s the word in this quiet little scenario for the Advanced Dungeons & Dragons
|
Edit
|
Pg. 13
|
The Living City: The Swineherd's House
|
Setting
|
|
Just outside Ravens Bluff, mystery and the supernatural add excitement to an otherwise ordinary family in
|
Edit
|
Pg. 21
|
The Living Galaxy: Onions, Plot Trees, and Adventure Chains - Epic Campaigns, Part 3
|
Article
|
|
How is a mystery like an onion? A look at the nuts and bolts of actually welding a campaign and its adventures
|
Edit
|
Pg. 25
|
Into The Dark: When Good Toys Go Bad
|
Review
|
|
Deadly dolls and pesky puppets on home video: reviews of \'\'Child\'s Play\'\' [1988] by Tom Holland, \'\'Toys\'\'
|
Edit
|
Pg. 26
|
With Great Power: Constructing Random Adventures
|
Article
|
|
Sometimes, with great power comes great hassle. Adventure hooks, complications, motives, and bombastic speeches
|
Edit
|
Pg. 30
|
Necromagic: Magical Items For Necromancers in the AD&D Game
|
Article
|
|
A small group of magical items for the most frightening of wizards, the necromancers: Gloom Candle, Juju Wine,
|
Edit
|
Pg. 31
|
Tournament Policies: Writing and Requesting Events for Conventions
|
Article
|
|
Helpful advice on submitting and requesting tournaments from HQ.
|
Edit
|
Pg. 0
|
Classifieds
|
Article
|
|
Ads from readers looking for players, DMs, gaming clubs, games, etc.
|
Edit
|
Pg. 0
|
Uninhabited: The Vast Caverns
|
Map
|
|
Number 1 in a series of ready-to-populate locations for use in your campaign.
|
Edit
|