Cover art: A surprised Zakharan woman discovers the powers of a
weapon of prowess (detailed in this issue), much to the dismay of the others in the market. James Holloway illustrated this month's Arabesque cover. (from the contents page)
This issue featured
River Rats by Keith Polster - A WORLD OF GREYHAWK setting scenario based on the popular Rats series of Network tournaments.
A list of conventions held from Mar. to Jul. \'94.
Notes From HQ: The Gamers Came Sweeping Down the Plains
SoonerCon gamers build bridges over the generation gap.
The Living City: Vast Brewing Company
It\'s the first thing any adventurer demands upon arriving at an inn, but who brews all that beer? NPCS - Puget
The Door Islands
River Rats: A GREYHAWK Setting Adventure for PCs of 4th-6th Level
An assignment for the Greyhawk Adventurers Guild leads to treacherous waters and more treacherous thieves in this
Elminster's Everwinking Eye: Treasures of the Vast, Part Four
The penultimate installment of Elminster\'s treasure-tour of the Vast.
Arabian Wonders: Magical Items for the AL-QADIM Setting
A trove of fabulous magical treasures from the Land of Fate, Zakhara! Potion of Begging, Bad of Flaming Stones,
Describe these two characters in AD&D game terms and place them in the Living City. Contest ended April 30,
Into The Dark: Pinocchio's Children
More mayhem from murderous mannequins on home video; reviews of \'\'Pinocchio\'\'  by Ben Sharpsteen &
Jenette LeFleur: A Troubled Rose in Ravens Bluff
One of the Living City\'s most beautiful women is not at all what she appears. A character the author has played
The Living Galaxy: Stretch Your Mental Muscles With "Times Three"
From word association to adventure-building...how to invigorate your imagination with a deceptively simple
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Living City Character Sheets
The Network\'s new and improved record sheets customize your character. Here\'s the first in a series of
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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