Cover art: UTRPF troops make a first contact which may well be their last in this month's cover by Jim Holloway. (from the contents page)
This issue featured
Unnatural Selection by Lester W. Smith - A short BUGHUNTERS scenario for the AMAZING ENGINE system where you must protect colonists from danger on a new world.
It also featured the first issue of The Ravens Bluff Trumpeter a newspaper for the AD&D Living City setting.
A list of conventions held from Jun. to Sep. \'94.
Notes From HQ: Great News For Tournament Authors!
Advice on how best to \'\'sell\'\' your tournaments to the Network, and a call for GEN CON judges.
Elminster's Everwinking Eye: Mysterious Turmish
With a gift of roasted snails, the old sage shows that the mysterious land of Turmish isn\'t so mysterious after
Unnatural Selection: A One-Round BUGHUNTERS Adventure for 6 Players
Travel the universe, visit distant worlds, meet strange new lifeforms...and blow them to bits with big guns! a
The Living City: Rose's Tea Room
When the taverns and bars are too full of rowdy patrons, retire to Rose\'s in Ravens Bluff for a nice hot cup of
What\'s a weasel game? And are you a weasel gamer? Here\'s the first in a new series which will answer those
Our spells/powers/abilities Decathlon event drew some wonderful responses. Here is a selection of the best! Spells
Into The Dark: Favorite Films
A WINTER FANTASY Game Fair seminar provides our reviewer with an eclectic array of films to critique: \'\'Beauty
The Living Galaxy:Killer Whales "R" Us' Or, The Many Aliens of Earth
Pigs in space! Well, maybe dolphins are more likely. Our columnist discusses playing intelligent nonhuman
Living City Character Generation
Guidelines for creating your own Living City character for use in official RPGA tournaments.
A contest to design an adventure that displays your flexibility and creativity as an author. Ended July 1,
Ads from readers looking for players, DMs, gaming clubs, games, etc.
The Ravens Bluff Trumpeter
Vol. 1, Issue 1 of a newspaper for the RPGA Newtork\'s Living City shared world, including a census of all the
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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