Table of Contents:
p4, The Beginners' Guide to Role-Playing Games, our feature for the new player, with Nic Novice
p7, Stirge Corner, by Roger Musson, a guide for the inexperienced player
p8, The big, bad Barbarian, by Gary Gygax. A new AD&D character class
p12, GamesFair '83, a report
p14, Illuminations, news from the world of games
p16, Leters, Fanzine Reviews, Club News & Forthcoming Events
p18, Horrorscope by Chris Baylis
p21, For the Honour of the Tribe, by Graeme Morris, an AD&D adventure for 4-6 First Level characters
Players' Association News. The magazine within a magazine, edited by Graeme Morris.
p31, PAN Pipings
p32, Turnbull Talking
p32, Dispel Confusion
p34, Rubic of Moggedon
p36, Tavern Talk, by Pete Tamlyn
p36, Games Reviews, adventure games under the spotlight
p39, Illusionary Script, puzzles by Gordius
p40, Figure Painting, by Mike Brunton, Tips on how to get the best results from your figures
p45, Film Reviews, by Nick Pratt
p46, The Sword of Alabron, Cartoon Adventure by Ian Williamson
..., Wizard of Lemuria I (Photo), by Les Edwards
Editorial and Credits
Contents and Forthcoming Features
Contents, Forthcoming Features and a article about the Contributors.
The Beginners Guide to Roleplaying Games
An introduction to role-playing with part 2 (Rolling up a Character) of \"The Adventures of Nic Novice\"
\"A page for the not-so-experienced adventurer\" - A regular column about D&D and Role-Playing. This
The big, bad Barbarian
Games Fair 83
A report on GamesFair 83 which took place at the University of Reading (UK)
The latist news from the world of games.
Letters, Fanzines, Reviews, Club News & Forthcoming Events
Letters, clubs, hobbymeets, forthcoming events and mini reviews on Fanzines.
Reviewd Fanzines included.
Stars Signs for a Fantasy RPG.
For the Honour of the Tribe
An AD&D adventure for 4-6 first level characters, using the Barbarian character class from this issue.
D&D Player's Association News
\"Pan Pipings\"; A regular editorial column.
Questions and Answers on Dungeon & Dragons, Star Frontiers and Top Secert.
A regular column with views from Don Turnbull.
Rubic of Moggedon
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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