Pg. 2
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Contents
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Editorial
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Masthead, subscriptions, credits, table of contents
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Edit
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Pg. 4
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Mayhem in the Morgue
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Adventure
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General Mayhem and the Dogs of War are threatening the city. Is the sinister Staff of Nergal significant?
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Edit
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Pg. 14
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Out for Blood
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Adventure
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Looking for somebody richer and hipper than the weasely sararimen you usually meet? Sound like a dream? Maybe
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Pg. 24
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The Ice Edge
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Adventure
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Strange things always happen in Al Amarja, but you can usually count on good weather. But now it's getting
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Edit
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Pg. 20
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The Three Basics of Adventure Design
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Article
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The balance between character, setting, and plot, and their roles in a satisfying adventure.
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Edit
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Pg. 28
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The Sultan's Treasure
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Adventure
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The sunken submarine UB-131 holds a fabulous treasure. But it takes a special kind of man to be a
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Edit
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Pg. 36
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Wiles of the Wyrm
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Adventure
Map
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Bad weather forces you to over-night in the village Caermaben. It seems like such a nice village.
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Edit
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Pg. 42
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The Adventure of the Knight Sinister
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Adventure
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A one-handed stranger appears and offers a compromise - defeat the thing that took off his hand, or Logres will be
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Pg. 44
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Winter
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Adventure
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A time of clarity, beauty, and oppressive quiet. Sometimes death just leads to rebirth.
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Pg. 50
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Adventures of Distinction
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Article
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Two adventures that were revolutionary.
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Pg. 52
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Dopplegangers
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Adventure
Map
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Deep in the heart of the Machine robotic killers dog your every step. For Legions of Steel.
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Pg. 54
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Renegades
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Adventure
Map
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Two armies locked in battle. For Warhammer 40,000.
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Pg. 58
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Inn of Chaos
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Adventure
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It looked like a nice place to stop for the night... For HeroQuest.
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Edit
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