From publisher blurb:
Issue number 26 features magic and monsters, a sneak peek at the Psychic Medium, one of the new characters for Beyond the Supernatural 2, source material for Systems Failure, and Lizard Men, magic and adventure for the Palladium Fantasy RPG, plus news, Palladium's 2004 convention schedule and coming attractions.
Rifts/Phase World Hammer of the Forge (fiction).
Systems Failure source material on Fleas.
Palladium Fantasy RPG: Construct Animation magic.
Palladium Fantasy RPG: Part Two of an epic adventure - The Fires of Korath.
Palladium Fantasy RPG: Lizard Men (source material).
BTS-2 sneak preview.
Palladium's Spring, 2004, Catalog.
New, what's coming from Palladium, and more.
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Electronic (PDF, DOC, eBook, HTML, etc.)
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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