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From publisher blurb:
The Rifter #35 makes history as the first swimsuit issue ever published in the role-playing game industry. 30+ pinup pages of bathing beauties (well, mostly beauties) from across the Palladium Megaverse!
Artists include such fan favorites as Nick Bradshaw, Wayne Breaux Jr., Mike Dubisch, Mark Dudly, Jeff Easley, Larry Elmore, Mark Evans, the Manning Brothers, David Martin, Apollo Okamura, Ramon Perez, Kevin Siembieda, Freddie Williams, Mike Wilson, John Zeleznik and many others.
The Rifter is a vehicle to numerous Palladium role-playing worlds. It is a tool for Game Masters and players alike. A place to showcase new talent and exchange ideas for the entire Palladium Megaverse. Every issue, unique and informative.
Rifts Chaos Earth - the Army of Scorched Earth.
Palladium Fantasy RPG - Star of Horus, Part 2.
Rifts Phase World - The Hammer of the Forge.
Megaversal Ambassador program & convention schedule.
Palladium News and coming attractions.
30+ pinups from across the Megaverse.
Electronic (PDF, DOC, eBook, HTML, etc.)
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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