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Information
Primary Name
Pyramid (Volume 3, Issue 21 - Jul 2010)
Alternate Names
Pyramid #3/21: Cyberpunk
Publication Date
2010-07-00
Issue Index
321
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Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid - the PDF magazine for roleplayers - sends its information insurgents to scope out cyberpunk. This issue includes:

  • Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action to deliver high-octane electronic exploits. The article includes pre-built cyberdecks (with rules to design your own), a dozen programs to assist netrunners, and a full system to tie them all together. Although designed with cyberpunk in mind, these rules are also excellent to represent modern-day cinematic hacking.
  • "Down in the Mall," a way to generate random cyberpunk shopping centers with the roll of a few dice. Written by Matt Riggsby, author of GURPS Dungeon Fantasy 8: Treasure Tables, this article uses the techniques from that volume to generate quick spending spots.
  • "The Treasure of Joni Monorail," a cyberpunk adventure suitable for any near-future system or setting. A musical martyr's enigmatic message from the grave sends the heroes out of the safety of the city and into the unknown - the grittier no-man's land between metropolises where even the corporations' powers are unsure.
  • "The Voices in My Head," a collection of new GURPS Ultra-Tech chips that can provide the encouragement, motivation, and assistance needed to keep you cool amid a chaotic chrome culture.
  • "Keeping It Real," an examination of how to maintain realism while permitting toned-down versions of cinematic GURPS advantages and disadvantages. No, you can't take Danger Sense or Hard to Kill in a realistic game - but you can get close. Although written with an eye toward cyberpunk, this article is an excellent resource for groups who love realism but want to keep character-creation options as open as possible.

In addition, this Pyramid includes an "Action Cyberdeck" prop designed to aid the new netrunning rules presented in this issue, plus the usual futuristic features: Murphy's Rules with Greg Hyland; Steven Marsh's Random Thought Table; and other odds and ends. Buy this issue today, before the megacorps decide you shouldn't have it!

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Contents
Editorial

Table of contents and issue preview

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Pg. 3
From the Editor
Editorial
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Pg. 4
Console Cowboys and Cyberspace Kung Fu
Article

Anatomy of a run

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Pg. 13
Down in the Mall
Article

Types of shops found in modern malls

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Pg. 18
The Treasure of Joni Monorail
Adventure

An adventure into the Cyberpunk wasteland

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Pg. 24
Action Cyberdeck
Adventure
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Pg. 29
The Voices in My Head
Article
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Pg. 31
Keeping it Real
Article

Emphasizing the grittier side

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Pg. 36
Random Thought Table: A Spoonful of Cyber Helps the Megacorp Go Down
Article
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Pg. 38
Odds and Ends
Article

Featuring Murphy's Rules

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Pg. 39
About GURPS
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