Cover art: It's always difficult to find the perfect place to sort out your loot. We recommend forlorn rooftops, as you're unlikely to attract passersby. As artist Ron Spears shows us, however, rooftops provide charming challenges of their own... (from the credits page)
This issue featured character creation rules for
Living City and Living Force, and several articles of interest to rogues.
It also had a Reader Survey on page 64.
What\'s going on in the RPGA: memeber-exclusive adventure, membership dues to rise, scenario ordering fees, Living
Letters to the Editor
Damaged Issues, Living Silly, Some Tall Orders, and Well Said.
Living City Conversion Guide
Includes \'They Whys of Conversion,\' essay; a guide to converting over AD&D 2nd ed. Living City characters to
Living Force Character Creation Rules
Rules for creating a character for STAR WARS Living Force tournaments.
Adversaries: Monsters From the Members
The winning entries from the \'First Annual \'\'Fiend Folio\'\' Memorial Monster Creation Contest: Cifal, Death
Illicit Wages at Blade's Point: D&D Brigands and Thugs
Many DMs use brigands and thugs interchangeably, as some sort of two-legged hit die just waiting to fall under the
You Rogues Want Some More?: Further Ideas For the Ethically Challenged
9 additional ideas for missiles, devices, and nasty surprises usable by rogues (or anyone with the inclination to
Sometimes the best way to bolster RPGA activity in your region is to partner with an existing convention. An
Elminster's Everwinking Eye: A Wayfarer's Guide to the FORGOTTEN REALMS
Our tour this month takes a last look around the curious town of Oparl, luxurious (some would say decadent)
Bare Bones: Part One - The Miracle of Birth
Ideas to flesh out your campaign: Starting with the big one, the birth of a child.
The Polyhedron Review
Reviews of: Creature Collection by Sword & Sorcery Studios for the d20 system, Sketch! by Corsair Publishing,
Web Wanderings: Crawl and Slither
Web resources for animals, from spiders and scorpions, to mythological beasts, to venomous reptiles.
The 2001 RPGA Network Clubs Decathlon events listing, plus worldwide club listings.
On The Trail: Round the World
The 2000 GEN CON Game Fair (Milwaukee, WI), Camp Con II: Out in the Woods (Columbus, OH), Fallcon (Oxford,
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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