Cover art: Could this scene of watery peril await your PCs? Go "Downunder the Living City" (page 9) and find out. Art by Terry Pavlet. (from the contents page)
This issue featured
Downunder the Living City by Wayne Straiton - The Port of Ravens Bluff could be left high and dry unless you venture beneath the Sea of Fallen Stars.
'Classifieds' were on the inside front mailing cover, 'Conventions' was on the inside back mailing cover, and a 'Standard Disclosure Form' for readers wanting to submit articles to TSR was on the outside back mailing cover.
It also had a center pull-out, a preregistration form for the Winter Fantasy Convention '93.
The contents page listed an article, "Hey Rocky" by Kevin Rau, but the article did not appear in the magazine.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Convention Sights: The Network in Pictures
Views of Aloha Con-July 4th, Honolulu, HI and Glathricon-June 12-14, Evansville, IN.
Notes From HQ: What You Can Do For Your Newszine
A few hints from aspiring authors about the types of submissions we\'d like to see.
Greetings from Oregon, Dear Name And Address Withheld, and Kids are Gamers, Too.
The Everwinking Eye: Moonsea Shores
Dress warmly and keep your weapons handy as we embark on a tour of the chilly Moonsea.
Downunder The Living City: An AD&D 2nd Edition Scenario for 4-6 PCs, Levels 2-5
Tackle this mystery and give your characters a chance to get their feet wet in Ravens Bluff.
Weather Report For Krynn: Onto Every Campaign, A Little Rain Should Fall
Here\'s a way to tell if the wind blows for good or ill on the world of Krynn.
The Living Galaxy: Adventures From Your Library, Part 1
Our columnist takes a stop at Pluto on the way to unveiling the secrets of creative adventure design.
Into The Dark: That Devilish Doctor
Bring the mischief of one of fiction's greatest villians, Dr. Fu Manchu, to your television screen; reviews of
The Living City: Elonia's Beauty Shoppe
A few coins and a few hours at Elonia\'s Beauty Shoppe can turn even a modest citizen into a temporary star; NPCs
Enigma: Who Is This Mysterious Woman?
This issue's contest: Tell us all about a woman drawn by Steven Schwartz.
Cutting Remarks: A Macabre Crossword Puzzle
A crossword that will challenge your knowledge of gaming and, well, other forms of popular entertainment.
The Bard's Corner: Rainy Days and Mundanes Always Get Me Down
Don Bingle of the PM players penned this skit about the perils of being a gamer in the 90s; presented at the 1991
Bloodmoose and Company
Bloodmoose and Dr. Whoot finally get out of jail, only to find their problems are just beginning...
Where the Gamers Were
Scenes from the GEN CON/Origins Game Fair-August 20-23, Milwaukee, WI.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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