Cover art: NATO agent Dean Wiles must rescue an East German laser scientist in
Encounters, by Doug Behringer. Art by Roger Raupp.
This issue featured
The Riddle of Dolmen Moor by Bob Blake - Part 5 of the Prophecy of Brie module series (RPGA3 & RPGA4)
The Dispel Confusion article continued on the inside of the back mailing cover.
...From the Editor
Adding mini-modules, new features, new RPGA regional directors, and a plea for article submissions.
A short mission for
TOP SECRET: NATO agent Dean Wiles must rescue an East German defector, or lose him to the
Cryptic Alliance of the Bi-Month
A look at \'\'The Followers of The Voice\'\' for the
GAMMA WORLD game.
The Shady Dragon Inn
Meet the workers and owner of the Shady Dragon Inn in their environment in this supplement to the new accessory
Hot Shots and Cold Water
Notes for the Dungeon Master on dealing with difficult players.
The Riddle of Dolmen Moor: An AD&D adventure for 10 PCs of levels 4-7
The epic \'\'Prophecy of Brie\'\' continues in this 8-page mini-module, with an additional two pages of
The most common causes of a boring campaign, and some suggestions to fix them.
Research Is Not a Dirty Word
A list of some sources for inspiration for your campaign: Fantasy books, sci-fi books, comic books, and art
An example of using different sources to invigorate a campaign: NASA photos that took a STAR FRONTIERS game in a
Monty Haul and the German High Command
A humorous story based (loosely!) on the staff at TSR. Reprinted from DRAGON Magazine # 15.
Q&A about Dungeons & Dragons, Advanced D&D, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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