Cover art: A nearly indestructible GAMMA WORLD game Aquabot descends on the unsuspecting mutated inhabitants of the main city of the Radioactivists, by Roger Raupp. (from the contents page)
This issue featured
The 384th Incarnation of Bigby's Tomb by Frank Mentzer - A "new" module created for the AD&D game tournament at the 1984 Winter Fantasy mini-convention.
This issue had a few errors on the contents page: "Women in Role Playing" was listed as page 21 instead of 24, "Now That It's Over" was listed on page 23 instead of 27, "Dispel Confusion" was listed on page 25 instead of 29, and the "Classifieds" was not listed.
Notes From HQ
GEN CON Game Fair, Tournaments (and winners), and Membership packets.
Crypic Alliance of the Bi-Month
The Proton Beam
STAR FRONTIERS game technological items: Proton weapons, Simp Screen, and Synthvelope.
The archetypical Dungeons & Dragons/Advanced D&D Druid, plus 4 other NPCS: 2 druids, a paladin & a
The 384th Incarnation of Bigby's Tomb: An AD&D adventure for a party of 5-10 PCs, levels 15-25
Created for the AD&D game tournament at the 1984 Winter Fantasy mini-convention; Can you rescue the archmage
Encounters: The GAMMA WORLD Aquabot
A 1-page encounter for your
GAMMA WORLD game: The Aquabot destroys the crystal city of the Radioactivists.
Women in Role Playing
Advice for both men and women on making role playing fun for the fairer sex.
Now That It's Over...
Looking back at the GEN CON 17 Game Convention.
Q&A about Dungeons & Dragons, Advanced D&D, GAMMA WORLD, GANGBUSTERS, STAR FRONTIERS, and TOP
Ads from readers looking for players, DMs, gaming clubs, games, etc.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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