Cover art: This month's cover is a Tom Wham original, created especially for our April Fool issue. The scene depicts critters from the various Foolish articles in these pages - gargoyles (with and without wings), a flying slime, a man and his frog, and of course some snits and a confused bolotomus in the foreground. (from the contents page)
This was the annual April Fool's issue, featuring almost a dozen articles proving there is room for levity in gaming.
The only serious feature was In the Black Hours, Part 2 by David Cook, an adventure that was used as a sponsored tournament at GEN CON South 1984 Game Fair and at CONTACT 1984 convention.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ
The annual April Fool\'s issue, Tournament News, and corrections.
An Official Policy Statement: A Guest Editorial
(Humor) RE: Questions on the sex lives of monsters.
Ultimists: The Nadir of New Classes
(Humor) A new character class for those who want to have it all!
Why Gargoyles Don't Have Wings (But Should): An Alternate Viewpoint
(Humor) A new viewpoint on this controversial topic.
The Lighter Side of Encounters
(Humor) Has your campaign grown too predictable? These encounters will put some life back into it!
Punnishments to Fit the Crime
(Humor) A couple of stories with groan-inducing endings.
New Magic Items
(Humor) An appendix to this month\'s \"Lighter Side\" (by the DM from whose campaign the encounters were
In the Black Hours, Part 2: An AD&D module for 5-8 PCs, Levels 6-9
The leader of the thieves\' guild has acquired a powerful relic. Can you stop him before the entire city falls to
(Humor) Music to adventure by.
Excerpts From the Book of Mischievous Magic
(Humor) If you thought some of the items in \"The Book of Marvelous Magic\" were bad puns, wait until
(Humor) Answers to questions that nobody asked about D&D, AD&D & TOP SECRET.
(Humor) A delicious new NPC for your campaign.
The Male of the Species
(Humor) The elusive \"Emezon,\" or male amazon, is described at last.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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