Cover art: Artist James Holloway rendered this charming fellow and his companion. But it's up to you to tell us about the pair. See the Notes From HQ section for a new contest. (from the contents page)
This issue featured
No Dice by Don Bingle and Rich Bingle - A band of loyal troubleshooters must take on a secret society of gainers in the name of The Computer in this romp for West End Game's Paranoia. But if the group isn't careful, they won't be seeing red much longer.
'Conventions' was on the inside front mailer cover, and the 'GEN CON Game Fair Judge Form' was on both sides of the back mailer cover.
This issue also included an 8-page center pull-out, the 90 GEN CON Game Fair Preregistration Form.
A list of conventions held from Mar. to Nov. \'90.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ: What We Publish and Why
Our Associate Editor discusses submissions to the Newszine and another contest, to send in complete background and
The 50th Newszine and Where Charity Begins.
Bookwyrms: An Interview with R.A. Salvatore
Fantasy author Bob Salvatore talks about gaming, writing, and his upcoming projects.
No Dice: A Paranoia Game Adventure for any group of loyal red-level troubleshooters
A band of loyal troubleshooters must take on a secret society of gamers in the name of The Computer in this romp
Riding Rules: An Aid For the Rolemaster Game
This addition for I.C.E.\'s
Rolemaster covers fighting from horseback and includes information on equestrian
The Living Galaxy: Brainstorming the Universe
What can you expect on your first visit to a \"primitive\" world? In a well-rounded campaign, almost
Into the 25th Century: A Look at the BUCK ROGERS Role-Playing Game
The Living City: The Ravens Bluff Sanitation Facility
The city streets are clean, but not necessarily safe, thanks to the Ravens Bluff Sanitation Facility.
Expanding Into Europe: The RPGA Network Opens a Branch Office
The RPGA Network is on the move - into Europe - with the opening of a Network European branch.
The New Rogues Gallery: A Half-Ogre and His Deathball Game
Laemos, a half-ogre/half-troll (Fi14) retired from the deathball scene, is itching to get off the bench and into
Regional Directors: Members With a Mission
The Network\'s Regional Directors, complete with addresses and the territories they cover are presented for your
Bloodmoose and Company
The heroes find themselves fighting off an army of the undead, and Thistledown goes after the leader...
GEN CON Game Fair Judge Form
An appeal for members to volunteer to judge tournaments at Origins and GEN CON, and the sign-up form.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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