Cover art: This man calls himself Harlequin, and that is not makeup on his face. His pies are extraordinary, but don't sample his wares! Art by Andrew Ellis.
This issue featured
The Legacy - and AD&D GREYHAWK adventure for 4-6 PCs of levels 3-5.
Conventions was on the inside front of the mailing cover, and a list of Official RPGA Network Clubs was on both sides of the back of the mailing cover.
A list of conventions held from Mar. to Aug. \'91.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ: Tournament Authors, Judges, and The Game Fair
A new contest, a tournament especially for dungeon masters, and a look into the future are the topics of this
Placing the Gamers\' Decathlon.
The New Rogues Gallery: Winning Characters and Critters
The long-awaited results of our issue #52 cover contest are presented here. Who were those beings? Here are
Radiating Magic: Magic Item Contest Winners
The winners and honorable mentions from issue #53\'s Magical Contest provide a fresh trove of enchanted treasures
Gaming Down Under: The Network Opens an Australian Branch
Wes Nicholson, a regional director and head of the Network\'s Australian branch, teaches us about gaming in his
The Legacy: An AD&D Game Adventure for 4-6 PCs of Levels 3-5
Find a wandering gnomish heiress, and the reward is a modest share of her inheritance. But danger lurks along the
The Living Galaxy: The Alienization of Alien Nations
Our columnist describes ways to create unique alien cultures that present visitors with all sorts of things to
With Great Power: "Hey - This Next One'll Kill Ya!"
Introducing Harlequin for
MARVEL SUPER HEROES, a pie-tossing comedian with a villainous sense of humor that is
The Everwinking Eye: Adventures in Maskyr's Eye
Elminster and Ed present ideas for adventures in the Vast and reveal a few topics for future discussions.
The Living City: Of Wits and Wizards, A Logic Puzzle
Can you solve a mysterious theft before the dreaded Vulture gets his due? A logic puzzle set in Ravens
Into The Dark: Your Ticket to the Movies
Our newest columnist is a guide to what\'s hot and what\'s not in fantasy, science fiction, and horror videos.
A list of the RPGA Network Directors for all the regions.
Wolff & Byrd: Counselors of the Macabre
These lawyers\' next case is dead simple...
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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