Cover art: Do sentient ships dream? Perhaps they do. If so, they might see visions like this unearthly scene by Jeff Easley.
This issue featured
With Great Power: Doom Wars, Part 2 - a Marvel Super Heroes Module, and included a center pull-out page, "DARK SUN Arena Character Sheet" with brief rules for creating a DARK SUN character for use in a special preview event at the 1991 GEN CON.
A map for the 'Doom Wars' adventure was on the inside front and back of the mailing cover, and a Game Fair update and a cartoon were on the outside back mailing cover.
A printing error mistakenly puts this issue as Vol. 12 No. 5 on the contents page.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ: Letters, Winners, and the Game Fair
The Newszine\'s associate editor looks at clubs and contests.
The Newszine, Clubs, and a Thank You.
The New Rogues Gallery: A Quartet of Winners
These four AD&D 2nd ed. game characters can add spice to any game - let them liven up yours. Winners of the
With Great Power: The Doom Wars, Part II
If you\'re hero enough to take on a Doctor Doom or two, sign up for the action. Latveria could be at stake. Map
Bookwyrms: History's Greatest Role-Playing Adventure
The Maztica Trilogy draws to a close with the release of the third book. But the adventures in this new area of
Back to Basics: Revitalizing the DUNGEONS & DRAGONS Game
The revised DUNGEONS & DRAGONS game should bring a throng of new gamers into role playing.
The Living City: Port of Ravens Bluff
The Sunfish and the Eldritch, Lightfoot, Findrol & Company Worldwide Import/Export are integral parts of
I Blew Up The Car: The Memoirs of an HQ Coordinator
At GEN CON Game Fair, Chris is in charge of Network HQ. It\'s a trying job, but it - and the days leading up to
The Living Galaxy - Cruisers and Characters: The Spacecraft Player Character, Part 2
Our space-faring columnist looks at more ways to use player character ships in science fiction adventures.
Into The Dark: "Run, you fools, run!"
This month\'s movie reviews are served up for Call of Cthulhu and H.P. Lovecraft fans: \'\'Die, Monster, Die\'\'
A list of conventions held from Jul. to Aug. \'91.
Wolfe & Byrd: Counselors of the Macabre
The supernatural lawyers try to relax at a party, but there\'s always someTHING trying to get free advice...
"...So That's the Tooth Fairy!"
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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