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Cover art: Artist Gerald Brom offers us a glimpse at a DARK SUN world creature.
This issue featured
Crisis in the Cragmoors - An AD&D 2nd ed. scenario for a party of 42 levels (average 7th), with a map on the outside back mailing cover.
'Conventions' was on the inside front mailing cover, and 'Classifieds' & an ad for the 'Winter Fantasy convention' were on the inside back mailing cover.
A list of conventions held from Sep. \'91 to Jan. \'92.
Bookwyrms: Narrowing Down Infinite Possibilities
A member of the DARK SUN world design team shares an insider\'s view of the creative process that shaped the
Notes From HQ: Hot Apple Pie With a Dash of ConnCon
The Connecticut convention, Winter Fantasy, a new Network Coordinator, and another contest.
Modules, Issues, and Points
The Everwinking Eye: Who's Who in Mulmaster
Learn about archpriests, lesser clergy, merchants, and accommodations in Mulmaster in the Forgotten Realms for
The Circle of Swords: A Ravens Bluff Logic Puzzle
A clear mind will give you an edge as you tackle this logic puzzle.
Crisis in the Cragmoors: An AD&D 2nd Edition game scenario
AD&D 2nd; Party Levels: 42 (Average 7th): Your band of adventurers could be swamped with trouble as they try
The Living Galaxy: Flawed Gems Shine the Brightest
Put some character into your gaming universe; \'Perfect\' characters are boring.
With Great Power: Playing the Game - Of Playing With the Rules
Our guest columnist discusses difficult powers - and his fixes for the
MARVEL SUPER HEROES game.
Naming Military Units: Giving Colorful Titles to Groups of Soldiers
Add a little flare to your role playing games with flamboyant names for fantasy and science fiction military
Into The Dark: Captive Brides of the Barbarian King
Watching some fantasy films can remind you of AD&D game sessions: \'\'The Princess Bride\'\'  by Rob
Chemcheaux: The Magic Shop for the Discriminate
If your character wants to buy or sell magic items - look no further. The Chemcheaux chain of magic shops stocks
Extra Enchantments: Spells for AD&D 2nd Edition Game Wizards
Here\'s six new offerings for your wizards\' spell books for Advanced Dungeons & Dragons 2nd ed.: Stairway,
Wolff & Byrd: Counselors of the Macabre
Part 1 of 3: The supernatural lawyers take on a divorce case for a man whose lover is out of this world...
Ads from readers looking for players, DMs, gaming clubs, games, etc.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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