Cover art: Artist Fred Fields caught this striking pose by Charity of Holly's Mill. (from the contents page)
This issue features
Oceans of Potions by Network Members - Dive right into the results of our potion contest.
'Bookwyrms' was on the inside front mailing cover, 'Classifieds' was on the inside back mailing cover, and 'Conventions' and the 'Potion Puzzle Solution' were on the outside back mailing cover.
Bookwyrms: Read the Book! Play the Game!
Improve your game with novel ideas; examples using \'\'Horselords\'\', \'\'Crusade\'\', and \'\'The Parched
GEN CON Game Fair Pics
Feast your eyes on scenes from the grandfather of gaming conventions: \"Once upon a time Good Times Were
Notes From HQ: It Was The Best Of Conventions
GEN CON Game Fair is over, but the memories remain.
Fun and Games: Auto Destruction and Just Ask.
The Living City: Holly's Mill
Holly\'s Mill, an establishment to delight thirsty player characters, provides an assortment of NPCs for your
Oceans of Potions: New Magic for the AD&D 2nd ed. Game
The Newszine\'s potion contest yielded a myriad of magical mixtures for the AD&D 2nd ed. game; 160 new potions
Ponderously Puzzling: Potion Plethora Predicament
A plethora of potions causes problems for Ambassador Carrague. A logic puzzle with the answer on the outside back
The Living Galaxy: A Thrill in Every Port
Spaceports, often the first stop in an adventure, can be filled with enough excitement to keep PCs busy for
Into The Dark: The Weird West, Part I
Cowboys, dinosaurs, and vampires fill the screen this issue: movie reviews of \'\'Curse of the Undead\'\' 
With Great Power
Alternate campaign settings for the
MARVEL SUPER HEROES game, Part One: A campaign based in NYC in nothing
Wolff & Byrd: Counselors of the Macabre
Part 3 of 3: The supernatural lawyers take on a divorce case for a man whose lover is out of this world...
Ads from readers looking for players, DMs, gaming clubs, games, etc.
A list of conventions held from Nov. \'91 to Jul. \'92.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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