Cover art: Artist Clyde Caldwell illustrates a beautiful warrior - who has a very deadly sword. (from the contents page)
This issue featured
Sea Of Fire, Part II by Robert Farnsworth - The second part of an Oriental Adventures module.
'Classifieds' was on the inside front mailing cover, 'Conventions' was on the inside back mailing cover, and a membership application for the RPGA was on the outside back mailing cover.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
WINTER FANTASY Convention Pictures
A Good Time Was Had By All At the WINTER FANTASY \'92 Convention. (Photos)
Notes From HQ: Singing Walruses and Other Winter Fantasies
The WINTER FANTASY convention, our Decathlon winner, and Fluffy are this month\'s topics.
Reveiw Request, Damaged Magazines, and Sword Fancier.
The Everwinking Eye: Elminster's Eversmoking Pipe Revealed
The secrets of Elminster\'s pipe are revealed...well, some of them anyway; new magic item - Eversmoking
Sea of Fire - Part Two: The Sea Of The Problem
(AD&D 2nd ed. Oriental Adventures for 4-6 PCs, levels 7-9) A band of adventurers hoping to aid their
The Living City: Signs Painted
Signs Painted, an artful business in Ravens Bluff run by a man with an unfortunate past, could lead to adventure -
Pod Mutation Increases
With Great Power: Welcome to the Real World!
The Living Galaxy: Better Heroes, Better Cities - And Better Ways To Steal Them
Borrow ideas from a plethora of science fiction games, your campaigns will be better for it.
The Living City: The Red Ravens
The Red Ravens, Ravens Bluff\'s Volunteer Fire Department, can heat up your FORGOTTEN REALMS setting campaigns:
Into The Dark: Five Voyages With Sinbad
Captain Sinbad sails into the pages of the newszine; movie reviews of: \'\'The 7th Voyage of Sinbad\'\'  by
GEnie And The Network: More Benefits For Members
Here\'s more online benefits for RPGA Network members.
Bloodmoose and Company
Bloodmoose explores the universe with Dr. Whoot.
A list of conventions held from Apr. to Jul. \'92.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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