Cover art: Friendly native or savage foe? Its all up to the GM when spacefaring PCs make planetfall. This issue's installment of
The Living Galaxy discusses some of the options. Art by Scott Rosema. (from the contents page)
This issue featured
Experience Preferred, Part One by Tom Prusa - Youth and vigor are nice while they last, but knowledge and spunk are what counts in this plane-hopping AD&D game quest.
'Conventions' was on the inside front mailing cover, and 'Classifieds' was on the inside and outside back mailing cover.
This issue also included a center pull-out, a double sided application form for individual/family membership in the RPGA for the Membership Drive.
A list of conventions held from Jul. to Nov. \'92.
With Great Power: Campaign Construction, Part I
Here\'s a way for players to tailor make their own characters for
MARVEL SUPER HEROES campaigns: a character point
Notes From HQ: Boxes, Little Boxes
HQ\'s boxes, all about deadlines, some nice things for tournament authors, and a membership drive with a
The Living City: Swimming Lessons
A peace-loving trio of Ravens Bluff residents will have even the worst landlubbers swimming in no time: NPCs -
Know Who Your Friends Are: Seeing Dopple in the AD&D Game
See how to get the most out of the monster that just isn\'t itself today - the doppleganger and Uran Doppleganger
Experience Preferred, Part One: An AD&D 2nd Edition Scenario for Six Veteran Adventurers
(AD&D 2nd, 6 PCs, level 9-11) Join the Company of the Swan, a group of veterans well into their golden years,
The Living Galaxy: A Little Planet Looks Awfully Big Close Up, Part 2
Our columnist presents a few more ways to fill those wide-open planetary spaces with things PCs care about.
Into The Dark: The Leotard Brigade
Holy Spandex! Take a look into films about super heroes: reviews of \'\'Spy Smasher\'\'  by William Witney,
Of Masks and Men: Magic Items for the AD&D 2nd Edition Game
A gallery of enchanted masks do more than disguise and conceal fantasy heroes: Mask of Light, Mask of Night, Mask
The Everwinking Eye: The Tears of the Dragon
The Realms\' creator explains why a certain dragon\'s tears are precious and re-introduces adventurers to the
Bloodmoose and Company
Bloodmoose\'s family and friends wonder where in the world he\'s disappeared to...
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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