Cover art: Her Majesty's 1st Giff Infantry snap to attention and await orders in this illustration by Gary M. Williams for our Crystal Sphere feature. (from the contents page)
This issue featured
Experience Preferred, Part Two
by Tom Prusa - The Company of the Swan continue on their world-hopping adventure in search of the wizard Exeter.
'Classifieds' was on the inside front and back mailing cover, and 'Conventions' was on the outside back mailing cover.
Printing error mistakenly puts this issue as Vol. 12 No. 6 on the contents page.
Ads from readers looking for players, DMs, gaming clubs, games, etc. continued on inside back mailing cover.
Picture this - Scenes from War Con in Texas and ConnCon in Connecticut are offered for your enjoyment.
Notes From HQ: Beyond the Bohemian Rhapsody
A serenade during dinner, a pending Ravens Bluff appointment, and a new contest exude fun and memories.
The Living - City and Galaxy and Something\'s Missing in Space.
Take My Advice - And Don't Take Too Much Stuff To The Game Fair
Planning a trip to the GEN CON/ORIGINS Game Fair? Put some thought into it and listen to veterans who have made
Experience Preferred, Part Two: An AD&D 2nd Edition Scenario for Six Veteran Adventurers
(AD&D 2nd, 6 PCs, level 9-11) The Company of the Swan takes a whimsical trip to an alternate plane in their
Starting From Scratch: How to Develop Complete Player Characters
Put some character into your character. It\'s easy if you follow a few basic steps.
The Living Galaxy: Be It Ever So Humble, There's No World Like Home
Home is where the adventure is - if the Game Master provides excitement and intrigue to keep the player characters
Bahamut and Tiamat
These new versions of the platinum dragon and his chromatic foe present forces to be respected and feared in any
Into The Dark: Jet Packs and Men of Bronze
Larger than life pulp heroes may find their way on to the silver screen, but not always into your heart: reviews
The Living City: Enchanted Items For Your Campaign
Two rings, a helm, a tapestry, and a splash of water add a touch of magic to the Advanced Dungeons & Dragons
An 1889 Crystal Sphere: Her Majesty's 1st Giff Infantry (The Grays)
Discover a new Crystal Sphere for the SPELLJAMMER setting through GDW\'s Space 1889 role playing game. This is
Bloodmoose and Company
Bloodmoose and Dr. Whoot explore new worlds and beat new people...
Wolff & Byrd: Counselors of the Macabre
A man who has a bone to pick with his rich, dead uncle seeks out the lawyers of the supernatural.
A list of conventions held from Jul. to Nov. \'92.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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