Cover art: Artist Jeff Easley penned this vision of terror from every dungeoneer's nightmares. (from the contents page)
This issue featured
The Valley of Death by William Tracey with Erlene Mooney - Confront the sinister Death Master in his lair - if he exists.
'Classifieds' was on the inside front mailing cover, 'Conventions' was on the inside back mailing cover, and 'Bloodmoose and Company' was on the outside back mailing cover.
It also had a center pull-out, an 'Early Bird Discount Form' to preregister for the 1993 GEN CON Game Fair.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
With Great Power: Campaign Construction, Part 3 - "That can't be good."
How to build horrific chills and thrills into your super hero campaign.
Notes From HQ: Pointless Tournaments and Fun Contests
Why some recent tournaments have become \"pointless,\" some contest winners, and a brand new
High Level Adventurers & Joe
Babette: A Sword By Any Other Name Would Still Be Sharp
Issue #70\'s sword contest produced some results that - well- have to be seen to be believed; Magic swords: Female
The Valley of Death: A Harrowing AD&D Adventure for 6 PCs, Levels 8-10
Fear and danger lurk in every corner of an ancient crypt, but riches await the cool headed and stout hearted in
Into The Dark: Mayhem At The Movies
There\'s frost on the pumpkins an danger lurking around every corner in these halloween-style horror flicks;
Meet the ghost dragon, scavenger spirit, grave watcher, and bloodstone zombie. The latter three denizens of the
The Living Galaxy: Save the Last Danse Macabre For Me
When are science fiction characters safe and sound? Only the GM will know for sure if you use these techniques for
The Living City: Eormennoth
Find out why Ravens Bluff\'s city treasury could become a bone of contention - and a swinging bachelor pad.
Wolff & Byrd: Counselors of the Macabre
Part 3: The Knight has his day in court, and we finally find out who brought him here...
A list of conventions held from Oct. \'92 to Mar. \'93.
Bloodmoose and Company
Bloodmoose and Dr. Whoot attempt a jailbreak.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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