Cover art: Artist Terry Pavlet sketched this brooding image of Art's Haven, a Living City business whose owners share a common grief. (from the contents page)
This issue featured
A Fluffy Wonderland by Rick Reid - A dastardly dognapping will lead your characters on a snowy chase.
'Conventions' was on the inside front mailing cover, 'Classifieds' was on the back inside mailing cover, and a hand-out map for players of 'A Fluffy Wonderland' was on the outside back mailing cover.
It also featured a center pull-out, The 1993 Games Decathlon, a list of events that RPGA clubs could enter for the yearly contest.
A list of conventions held from Jan. to Jun. \'93.
The Third Degree: A Mutant Holiday
Our dauntless gumshoe seeks out the truth about new role playing products. His first \"case\" is the
Notes From HQ: Looking Back and Looking Ahead
News of the Game Fair and the Winter Fantasy.
Victims, Tournaments, Conventions and Contests.
Kenderspeak Anyone? Adding Krynn Languages to Your Campaign
Bring the richness of Krynn Languages into your DRAGONLANCE campaign for Advanced Dungeons & Dragons
A Fluffy Wonderland: An AD&D 2nd Edition Adventure for 4-6 PCs, Levels 4-6
A vile dognapping has disrupted the festivities this Wondertime eve. Can you track down the villains and restore
The Living City: Arts' Haven
Meet the businessmen who\'ve banded together at Arts\' Haven, an old brownstone in Ravens Bluff that is home to
The Living Galaxy: The "Weirdo SF Adventures" Contest
The winners of the contest to create the most bizarre player characters possible for science fiction role playing
The Everwinking Eye: A Visit to Melvaunt
A tour of Thentia and Melvaunt, two Moonsea cities with a lot in common.
Into The Dark: Films-Within-Films
Join our unswerving columnist for a look at films within films; reviews of \'\'The Purple Rose of Cairo\'\' 
Feats of Valor: How To Be A Hero and Survive
Being a hero can be hazardous, even in a role playing game. Here\'s a few tips on performing deeds of courage and
Scenes of COSCON
(photos) Variety was the order of the day at COSCON, October 9-11, Beaver Falls, PA.
Bloodmoose and Company
Bloodmoose and Dr. Whoot try to raise money to get their time machine back, but run into a little trouble...
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Map for Characters
A full-page hand-out map for the \'\'A Fluffy Wonderland\'\' adventure.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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