Cover art: Artist Clyde Caldwell expertly painted this saurian alien who could be a native on one of your science fiction campaign's barbarian worlds. (from the contents page)
This issue featured
Guarded Wagon by Tom Prusa - Leading a caravan across the harsh land of Athas is not an easy task in this DARK SUN world adventure.
'Conventions' was on the inside front mailing cover, 'Classifieds' was on the inside back mailing cover, and a calendar with submission deadlines, registration for tournaments, and convention dates for Apr. - Jun. '93 was on the outside back mailing cover.
A list of conventions held from Mar. to Jun. \'93.
Take A Byte: The Grey Isles Await Across A Silt Sea
The world of Athas will be expanding, thanks to a computer game supplement from the designers at S.S.I. Plus,
Notes From HQ: Submitting Tournaments To The Network
Writing tournaments can be rewarding, even if you don\'t go to conventions.
More Thoughts on Young Gamers.
The Everwinking Eye: Temples, Cults, and Idle Gossip in Thentia
Discover the details of Selune worship in Thentia and what things lurk in the wilds of the Moonsea North.
With Great Power: Constructing a Solo Campaign
Want to run a solo super hero campaign? It will take a little work, but our stalwart columnist offers some helpful
(AD&D 2nd ed. 6 PCs, Levels 7-9) This DARK SUN setting adventure will keep your players on their toes as they
DARK SUN Player Characters
Use these characters with our featured adventure and place them as NPCs in your Athas campaign; Maradoc Wilmot
DARK SUN World Monsters
These great and small creatures were entries in the 1992 Club Decathlon monster design contest. Unleash them in
The Living Galaxy: Get Down With the Natives - Barbarian Planets, Part I
Low-tech worlds can provide high adventure for any band of science fiction player characters. All you need is a
Hey Rocky: Watch Me Pull An Almiraj Out Of My Hat
Want to judge a Network event at a convention? A veteran judge gives you good advice.
Into The Dark: Oh No! There Goes Tokyo
Cities tremble when Godzilla and his giant-sized associates take to the VCR. But not all monsters are equal, as
Bloodmoose and Company
Dr. Whoot departs, leaving Bloodmoose as \'collateral\' for their debt...
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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