Cover art: The Brenalette Family is portrayed on the cover of this issue. Artwork by Valerie Valusek.
This issue featured
The Sword & the Anti-Hero by Robert j Blake, Anita B Frank, and Rex Zinn. - High adventure and intrigue in Mythical Finland. How will you fare as a pawn of the gods?
The contents listed the
RPGA Network Tournament Winners List on page 31, but there was a Convention Judge Appeal instead, with a note "Because of the importance of securing judges for the convention, and for Origins in Baltimore, we are suspending for this issue the RPGA Network winner list. Next issue will feature two winners lists."
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ: Magic Trick
New Coordinator: Jean Rabe, Catching up on schedule, Member Rankings Update, GAMER\'S CHOICE Awards, Volunteers
Same Soapbox, New Speaker and excerpts from correspondence between HQ and the Pentacon Committee.
The Critical Hit
Our reviewer takes a long look at character record sheets.
Some advice on how to avoid the death of a campaign.
The Sword & The Anti-Hero: Part 1 of the Maiden of Pain Series
AD&D adventure for 6-10 PCs, levels 8-10. High adventure and intrigue in Mythical Finland. How will you fare
The New Rogues Gallery: The Brenalette Family & Friends
Members share their favorite characters to use as NPCs in your Advanced Dungeons & Dragons campaign.
Let's Clean Up Our Act
Some advice on how to get more enjoyment out of role-playing while depriving role-playing\'s detractors of their
Expanding the Power of the Cube
Want to do some serious gaming, but don\'t have the right dice? No sweat, here\'s how you can get any random
Convention Judge Appeal
A request for members to volunteer to judge tournaments at GEN CON.
A list of conventions held from Jun. to Oct. \'87.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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