Cover art: Our cover this month shows the inside of the Open Scalery, with proprietors Lief and Kira Alltbeir serving a customer - better double-check the reading on that scale! Cover art by Valerie A. Valusek.
This issue featured
Film Noir, A Chill Tournament Adventure by Mark Acres - What agent of the Unknown lurks in the decaying streets of Cornwell, Illinois? It's up to you to find out, and defeat it.
There was an error on the contents page, The Living City was listed on page 16 instead of 11.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ
Cheating at tournaments, A slogan for The Living City, and rewarding the authors.
Cleaning Up Our Act, and The Soapbox, Again.
The Critical Hit: Cornucopia
Reviews of Modules: CM-8: The Endless Stair (D&D, lvl 15-20), DA-2: The Temple of the Frog (D&D, lvl
A few tips on how to get the most from your cleric in Advanced Dungeons & Dragons.
Tricks, tactics, and strategies for players of Advanced Dungeons & Dragons; Part 2: The Thief, Assassin, and
The Living City: Open Scalery
We visit the Open Scalery this month, a fish market with two unusual ovners.
Film Noir: A Chill Tournament Adventure
(Chill, 6-8 envoys) What agent of the Unknown lurks in the decaying streets of Cornwell, Illinois? It\'s up to
Multi-Class Characters: The Next Generation
An alternate method for handling hit points, proficiencies, and experience for multi-class characters in Advanced
With Great Power Comes Great Responsibility
The 1st installment of a new column on the
MARVEL SUPER HEROES game; A look at methods for creating tournament
RPGA Network Tournament Winners List
The winners from official tournaments held at conventions from Oct. \'86 to Jan. \'87.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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