Cover art: Our cover this month shows a bard spinning a tale at a mid-winter feast. Those figures aren't real, or are they? Bards are the subject of this month's feature article, see page 6. Cover art by member Alan Clark.
This issue featured
The Investigators - A MARVEL SUPERHEROES Adventure for six pregenerated characters - by Jeff Martin.
Notes From HQ
On Ravens, Raw Liver, and Rabble-rousers.
Letters to HQ
\'Points are Great, But:\' and \'What was it worth?\'
AD&D Game Second Edition Sneak Preview
The Bard - The AD&D game\'s second editon takes a fresh look at fantasy\'s singers, poets, and
The Living City: Tym's Supple Leather Shoppe
The prices are low and the quality is high at Tym\'s Supple Leather Shoppe in Raven\'s Bluff for Advanced Dungeons
Fun in Games
Getting started on your convention scenario, advice on handling encyclopedic players, an establishment your PCs
The Big Con (and me): The Good, The Bad, and The Ugly
The editor\'s experiences at the \'86 GEN CON Game Fair.
MARVEL SUPER HEROES adventure for 6 pre-generated characters. The Illinois Attourney General has the goods on
Advice for players who think that what meets the eye is all there is to fighters in Advanced Dungeons &
With Great Power Comes Great Responsibility
Introducting three new, but old, characters for
MARVEL SUPER HEROES: Crimson Commando, Stonewall, and Super
The Critical Hit: Exploring Middle-Earth
A review of the Middle-Earth Role Playing game from Iron Crown Enterprises.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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