Cover art: A halfling caretaker deals with an unwelcome visitor outside of The For-Rest Inn, a Living City establishment.
Art by Keith Parkinson
This issue featured Part 2 of
Cataclysm - An AD&D adventure for 4-6 PCs of levels 3-5.
Winter Fantasy 1990 convention registration form and Mooney & Sons Circus Contest were on inside front and back of mailing cover.
On the outside back of the mailing cover was an order form for back issues of Polyhedron and the new Polyhedron Introductory Issue & Gateway to the Living City Adventure Pack.
A list of conventions held from Sep. to Oct. \'89.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ: The Gates of Ravens Bluff
The Gateway To Ravens Bluff, The Living City is offered at GEN CON, and the Polyhedron Introductory Issue,
Non-members have members\' privileges: one members view of why the recruitment drive did so poorly.
With Great Power: More International Super Heroes
Cataclysm - Part 2: The Last Bastion of Bast
An AD&D adventure for 4-6 PCs of levels 3-5. The PCs must investigate a Temple of Bast to find the reason for
The Mutant's Armory - Part 3: Armor
Now that you have equipped your
GAMMA WORLD game PCs with guns, grenades, and explosives, it\'s time to put them
On Your Feet: Letters, Letters
Our columnist analyzes role-playing characters in tournaments.
The New Rogues Gallery: The Heroes of Shadowguard
The Heroes of Shadowguard, a stalwart bunch brought together by a vampire, are waiting to move into your Advanced
Eye On The Network: Scenes at Glathricon
Ghostbusters Revisited: Who Ya Still Gonna Call?
West End Games announces the release of Ghostbusters International.
Step by Step: Tips for Organizing a Gaming Event
Planning a gaming convention is a manageable task when following a step-by-step plan for success.
Cure Light Wounds: An Insider's View of the AD&D 2nd Edition Game
Steve, who has been involved with the AD&D 2nd Edition game project for the past two years, looks at the new
Screening The Game: How To Make Your Own Game Screen
Making your own game master\'s screen will personalize your campaign.
The Living City: The For-Rest Inn
The For-Rest Inn, an unusual establishment nestled in a garden in Ravens Bluff, is filled with whimsical and
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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