Cover art: These intrepid adventurers aren't really lost, they're just examining the map to make sure they don't miss any local points of interest. By Joseph Pillsbury. (from the cover)
This issue featured
The New Janeeva Herald-Prognosticator, Final Edition by Michael Selinker - Ace news reporters stumble upon a story that could cost them their lives in this GAMMA WORLD® game scenario that was used as an RPGA Network tournament.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ
Taking a look at the new POLYHEDRON Newszine.
Renewal Problems, Playtesting Second Edition, and Complaint Department.
Critical Hit: Survivall
\'\'Dungeoneer\'s Survival Guide\'\' and \'\'Wilderness Survival Guide\'\' for Advanced Dungeons & Dragons are
Teach an old character new tricks by cleverly using potions and other magic items in Advanced Dungeons &
The Living City: The Black Lotus
Stroll into the Black Lotus, an apothecary shop with special clients.
The New Janeeva Herald-Prognosticator, Final Edition
Ace news reporters stumble upon a story that could cost them their lives in this
GAMMA WORLD game scenario that
Night of the Wolf
The fire-wielding mage Lupus Mortus, from Lion Rampant\'s Ars Magica game, is on a mission. Woe be to those who
Roll for Surprise: Recalled to Life in the Marvel Universe
Generate some interest in new heroes and heroines by giving them old names in the
MARVEL SUPER HEROES game.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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