Cover art: Artist Gary M. Williams portrays Oljagg and Pitha in Oljagg's Rag and Bottle Shop, our Living City offering. (from the contents page)
This issue featured
Caravan by James Ward - What could be safer than traveling along a well-used country road with a famous paladin for company?
The 'POLYHEDRON Newszine Convention Announcement' submission form was on the inside front mailing cover, and the '1992 Games Decathlon' event listing was on the inside and outside back mailing cover.
A list of conventions held from Dec. \'91 to Apr. \'92.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Notes From HQ: Year Eleven Draws to a Close
We\'re making plans for 1992: Winter Fantasy, Clubs, The Telephone, Thanks, and Holiday Wishes.
Two Open Letters to the Membership: Doing Well, Doing Good and Where Is Everybody?
The Living City: Oljagg's Rag and Bottle Shop
Stroll into Oljagg\'s Rag and Bottle Shop in Ravens Bluff for an odd item or two; Oljagg (Human Fighter 5), Esaul
Monstrous Mayhem: Tell Us What Makes This Beast Tick
Feature your creature - if you dare; a contest to give a name and attributes for a monster drawn by James
Martial Arts in Paranoia: Black Belt Clones Are On The Loose
Bedeck your clones with black belts, and the fighting action in
PARANOIA from West End Games will kick into high
Caravan: An AD&D 2nd ed. Adventure for 5-8 PCs of Levels 1-2
Getting to Ravens Bluff is easy if you join a caravan with guards and fighters. Right? Includes 8 NPC
With Great Power
Alternate campaign settings for the
MARVEL SUPER HEROES game, Part Two: Go beyond standard super hero settings to
The Everwinking Eye: Adventures in Mulmaster
Watch your back and count your friends! Adventures in Mulmaster await.
Into The Dark: The Weird West, Part II
Our columnist lassos some of the best - and worst - of science-fiction westerns: movie reviews of \'\'The Valley
The Living Galaxy: All That Glitters Sure Is Nice - Part 1
Goodies that gleam await your star-faring player characters; creating \'treasure\' for science-fiction
The Ultimate Contest: Your Chance to Amaze and Confound Your Friends
We\'re ending this year with a contest to test your ingenuity: Create a contest for Network members.
1992 Games Decathlon
A year-long contest for Network clubs; list of 10 events for the 1992 Decathlon.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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