Cover Artist: Steve Bryant
This issue featured:
Masque of the Red Death kits Modern Minions of Cthulhu
The Land of Vecna...in the RAVENLOFT campaign setting
It also had a pre-registration form for the
WINTER FANTASY 97 Convention on the inside front mailing cover, and a Game Fair Early Bird & Judge Registration Form on the inside and outside back mailing cover.
More letters from people like you! Or possibly entirely unlike you.
News of events around the Network. Send in your own stuff!
Elminster's Everwinking Eye - The Border Kingdoms: Hawkgarth
Hawkgarth: a pretty friendly place for such high undead content.
A Few of Our Favorite Things
More Game Master tips from our crack(ed) designers and editors.
Making the Terror Live
Judging horror scenarios: It doesn\'t have to be a horror story.
Modern Minions of Cthulhu: Paranormal Creatures of the Mythos
Urban legends, huh? Old wives' tales, huh? Make a sanity roll. New creatures for Call of Cthulhu: Mannegishi,
Vecna Lives! In Ravenloft: New Domains From the RAVENLOFT Hardback
You read it here first. Vecna returns in this domain excerpt from the upcoming RAVENLOFT hardback.
Victorian Knights: Heroes of Gothic Earth
New kits for Masque of the Red Death (official for LIVING DEATH!): Cowboy, Servant, Gnostic, and Dilettante; New
The Halls of the Morning Light: A Temple of Lathander, god of spring and dawn, for RAVENS BLUFF or your own campaign
It\'s LIVING CITY! It\'s campaign source material! Two mints in one!
A list of conventions held from Oct. to Nov. \'96.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Convention Follies: How I Spent My Summer Vacation, '96
Jeff\'s & Scott\'s summer convention reviews.
Freakonomicon: The Definitive Guide to Convention Life
Con Follies Bonus! Handy convention reference card!
Ravens Bluff Trumpeter
Reports from the front. News of the battle for Ravens Bluff.
Notes from HQ - The Survey Says...
Results from the GEN CON Game Fair LIVING CITY survey.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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