The Rifter is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.
-Rifts Dyval: More great source material that couldn’t fit in the book.
-Rifts: Dragons in society.
-Wormwood Addenda Three: The Free City of Worldgate.
-Heroes Unlimited: New magic character classes and a different look at magic in the HU2 setting.
-Beyond the Supernatural monsters and more.
-The latest chapter of Hammer of the Forge, fiction.
-News, coming attractions and more.
From the Desk of Kevin Siembieda
Kevin talks about deciding to skip conventions this year. Also he discusses desire to focus on making sure product
Dyval & the Minion War
official source materiel including rules for quick creation of NPC\'s, motivations, race, rank, and
The Free City of Worldgate
An excursion through the city on Wormwood, New
O.C.C.s weapons and places of note.
Dragons in Society
A look at how dragons adapt and behave together in large numbers in general and locations in Rifts earth.
Rebel Waltz - Brodkil Society
A look at Brodkil society their love of Bionics and a new R.C.C
A look at new and disturbing mutants. Plant, fungal and human mutants and creating Chimeras.
The Scurry Scree &Scurry Talus
A look at two new demonic servants
Why Magic is Still Alive
A look at magic and mages in the modern world. Methods of acquiring new spells, Succsess or failure, heightened
The Hawaiian Supernatural
A look at the magic and spirit world of Hawaii, including lore Talking with Aumakua, Life after Death, Uhane and
The Dark Realm of Netosa
A short storyfull of excitement and betrayal
The Way Station
A look at Chaos Wizards and Zone Wizards and the struggle to learn magic
The Hammer of the Forge
From the Desk of Kevin Siembieda
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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