Cover by Christi Smith-Hayden
Magic Carpet Ride: Is Fantasy Played Out? by Chad Underkoffler
Teal’s Bargain by Royce Day & Steven Anthony Hill
The Light of Aman by Michael L. Straus
"The Best Job I Ever Had" by Greg Weisman
Gaming the Bard by Salvatore T. Falco
A Soldier’s Secret by Christine Morgan
Beloved by David Goodner
Invaded, Pt. 2: A comic strip by Terry RW Whisenant
Down and Out in Wren's Crossing: A generic, serial fantasy adventure by Michael L. Straus
All That Glitters: A Tale of "Moray & Co." by Stephen R. Sobotka, Jr.
Magic Carpet Ride: Is Fantasy Played Out?
A dissertation on the theory that the fantasy genre has been \'completed\'.
The Light of Aman
A new poem about the light of Aman.
Gaming the Bard
A look at how to use Shakespeare\'s plays as source material for role-playing.
In order to save the lives of some adventurers, Teal the bard is forced to make a bargain with a dragon.
Inspector Thomas Keening learns the fate of a man he\'s been looking for.
The Best Job I Ever Had
Greg discusses how producing Gargoyles was the best job ever.
A Soldier's Secret
A disguised elf falls in love with a human woman, while their camp prepares to meet the advancing dwarven
Down and Out in Wren's Crossing: A Generic, Serial Fantasy Adventure
Running glow on funds, supplies, and trapped in a wet, cold, overcrowded town; the party finds themselves in the
All That Glitters: A Tale of "Moray & Co."
Cassia relates the story of how her eyes changed color.
Invaded, Part 2
The aliens continue to make a mess of their invasion.
A brief overview of new books and roleplaying products.
A bard riding a lute, a multi-species love, and more!
Tips for GMs and Writers: What's Your Fantasy?
A frank discussion of love, romance, and sex among the fantasy races.
We\'re back! Tim rants about annoying game store customers who decide to return games after playing them.
The Play's the Thing
A look at the beginnings; tips for character creation, beginning with the GM\'s influence.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Want in Trade
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