Cover: Rycerz by Marta
Down and Out in Wren's Crossing: A generic, serial fantasy adventure by Michael L. Straus
The Wizard of Flaws by Lewis Korn
Griffon Watch by David Bateman; Artwork by Stephen MacNeil
The Iron Cage: A fantasy roleplaying setting for GURPS by Christine Morgan
Tales from Transhuman Space by Gadrin
Moray & Co. : In The Bonekeep by Stephen R. Sobotka, Jr.; Artwork by Christi Smith-Hayden
A Little Problem by Mahspider
An Invisible Knife by John Henry Wilson
The Iron Cage: A Fantasy Roleplaying Setting for GURPS
Introducing the Iron Cage, a hidden sortee where people come to watch, and join in, the fights.
Down and Out in Wren's Crossing, Part 2: A generic, serial fantasy adventure
In Part Two, dawn is quickly approaching and with it the last hope the party has of getting the Midnight Rose back
Tales from Transhuman Space
A pair of space pirates make a quick score on earth.
A Little Problem
The newest head of the \'family\' recounts the story that lead him to his current position.
Moray & Co: In the Bonekeep
Cassie recounts her first meeting with Rabon, and she makes sure he gets his reward.
A griffon and his rider look out for a lost little girl.
An Invisible Knife
A young slave yearns for her freedom.
the Wizard of Flaws
A humorous story about a hopeless wizard apprentice.
A brief overview of new books and roleplaying products.
An oriental dragon, mythological creatures battle, and more!
Tips for GMs and Writers: What's Your Fantasy?
Christine takes a look at war and its effects; and how she uses war in the MageLore world.
Tim shares his views on the consolidation of game manufacturers.
Off the Shelf
The Play's the Thing
Helpful hints on creating character\'s backgrounds, personality, and capabilities.
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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