From Publisher Website:
No Quarter Magazine 26 offers a battle report between Khador and the new Retribution forces, showing the might of the Iosans and their powerful myrmidons. Learn the secrets of the Shroud, necromancers eternally searching for the remains of their scion. Secrets of the Front Line looks at making the most of the coin you pay with your Mercenary forces, and Guts & Gears tears apart the tough armor of the Devastator.
Cover Art "Griffon" by Neil Roberts
Fire in the Hole! - You want new stuff?
Letter from the editor about all their new products arriving soon.
Letters to the Editor and general shenanigans. (troll eats blighted creatures)
News from the Front
Events and important news from around the world. (Benelux Masters 2009, Privateer Weekend at Diecon 9,
New Releases - September & October
The latest Privateer Press products for September and October (WARMACHINE, HORDES, GRIND, Monsterpocalypse, Bodger
Battle Report - Arcane Onslaught
[Miniatures] The Retribution of Scyrah takes on Khador. It\'s payback time!
Sign & Sigil - The Shroud
[RPG] Necromancers and tomb raiders, the Shroud seeks the forbidden.
Terrain - Warjack Supply Convoy
Every \'jack needs water and coal. This convoy gets \'em fueled! (coal cart, water buffalo, warjack flatbed,
Modeling and Painting - Juggernaut Extreme
Learn the right way to assemble the new Juggernaut EXTREME.
Painting Challenge - Ghostly Visage Challenge
Bust out the ectoplasm and give your model the ghostly treatment.
Over Hill and Under Brush: HORDES Tactics
[Miniatures] Dealing with terrain in your HORDES game.
A look at the new incarnation of GRIND!
Our new family game with gobbers, conveyor belts, and mayhem.
Secrets from the Front Line - Fortune and Glory (Merc Tactics)
[Miniatures] Get the most for your hard earned coin with these Merc tactics.
The Pendrake Encounters - Vetkiss
[RPG] (Adventure for 4 6th level) Part insect, part nightmare, and 100% hungry.
Monsterpocalypse Now! Preview
Six new Monsterpocalypse factions ready to tear up the city.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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