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Information
Primary Name
Interactive Fantasy (Issue 2 - 1994)
Alternate Names
Publication Date
1994-00-00
Issue Index
2
Periodical
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ObjectID: 96346
Description Edit | History

the journal of role-playing and story-making systems
issue 2

Cover reads "Formerly known as Inter*Action"

Cover art by Freddie Baer

If you can dream -- and not make dreams your master
If you can think -- and not make thoughts your aim
--Rudyard Kipling

The table of contents is detailed in the Article list below.

Articles Relationship: Articles
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Pg. 3
Editorial
Editorial

gaming and education

Edit
Pg. 6
An Interruption from the Publisher
Article

James Wallis explains why the magazine changed its name (there was an unintended copyright infringement), and how

Edit
Pg. 10
GAMA: Gaming & Education Group
Article

About the network concerned with educational uses of games, under the umbrella of the Game Manufacturer’s

Edit
Pg. 12
Play-by-Mail Games. From Boardgames to Freeforms
Article
Edit
Pg. 15
Multi-User Dungeons
Article
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Pg. 22
I Have No Words And I Must Design
Article

comparing games and stories, defining \"game\" and exploring common elements of game design

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Pg. 39
Trend and Dogma. The Didactic Urge in Role-Playing Game Criticism
Article

\"The essential thesis of this article is this: rather than assessing the
value of a role-playing game based

Edit
Pg. 43
Freud and Campbell. Myth, Archetype and Role-Playing
Article

\"This is a transcription of a moderated panel discussion held on Saturday 23rd July 1994, during the

Edit
Pg. 57
On The Vocabulary of Roleplaying. Notes Towards Critical Consistency?
Article

a glossary, partly descriptive, partly prescriptive, partly combative

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Pg. 75
Crossing the Line. Fiction, Reality and the ‘Occult’ in Role-Playing Games: a Christian’s Perspective
Article
Edit
Pg. 92
Gaming in My Classroom
Article

a teacher\'s experiences and thoughts

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Pg. 101
The Munchkin Examined. How Children Role-Play
Article

a teacher\'s experiences and thoughts

Edit
Pg. 109
Role-Playing and Dyslexia
Article

\"Role-playing games have several things to offer the dyslexic. Firstly, the relaxation and escapism of

Edit
Pg. 113
Chautauqua and the Art of Interactive Education
Article

\"The United States National Endowment for the Humanities is a major sponsor of an interactive narrative

Edit
Pg. 120
Castle Falkenstein
Review
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More Information Edit | History

Contents of this issue:

Editorial by Andrew Rilstone
An Interruption from the Publisher by James Wallis
GAMA: Gaming and Education Group by David Millians
Play-by-Mail by Wayne
Multi-User Dungeons by Alan Cox with Malcolm Campbell
I Have No Words And I Must Design by Greg Costikyan
Trend vs Dogma by Paul Mason
Freud and Campbell by Andrew Rilstone, Greg Stafford and James Wallis
On the Vocabulary of Role-Playing by Phil Masters
Crossing the Line by Andrew Rilstone
Gaming in My Classroom by David Millians
The Munchkin Examined by Nathan Gribble
Role-playing and Dyslexia by Andrew P. Malcolm
Chautauqua and the Art of Interactive Education by Nicole Lindroos Frein

Plus reviews of: Castle Falkenstein, Nephilim (US and Fr), HOL, Shattered Dreams, The Whispering Vault, Khaotic, Theatrix, Karms, The Unspeakable Oath, Grace Under Pressure, Devil's Children, Weather the Cuckoo Likes, Simulation & Gaming, and three poetry systems.

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Publisher: 
Year: 1994
Soft Cover
160 pages
Size: Digest
English
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