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Description Edit | History

From publisher's website:

Is this issue… ticking? Yes, Kobold Quarterly magazine #17 is all about the rogues and villainy!

Check this partial table of contents—it's the goods:

-Ambush in Absalom: Our first official adventure for Paizo’s Pathfinder Society, a little piece by Mark Moreland.
-"So We Meet Again!" Special adversary abilities for recurring villains and the PCs who hate them. These adversary mechanics give recurring villains and PCs the ability to uniquely track, thwart and escape each another over many adventures. For Pathfinder RPG.
-The Right Way to Do Wrong: Brandon Hodge presents classic swindles for your rogue to play. Say, would you watch this violin for a second?
-Scourges of Vael Turog: Arcane diseases to really bring on the sweats for your 4th Edition D&D PCs! This article actually gave our Gearforged Copywriter pneumonia. True story.
-Know Why You Play: Jeff Tidball gives us both an insightful interview and the complete scoop on the Dragon Age RPG stunt mechanic, and how to adapt it to D&D or Pathfinder.
-Elf Needs Food, Badly: Yes, magical foods make an appearance, and are giving us a case of the nom nom noms! For 4th Edition D&D, easily adapted elsewhere.
-Magical Squibs and Firecrackers: Rockets, firecrackers, and squibs were good enough for Prof. JRR Tolkein in The Hobbit. Now they're here for the Pathfinder RPG.
-The Black Goat: A tavern miniadventure for Pathfinder RPG that will leave your PCs changed.... Forever.
-Monkish Magic Items What magical items do ascetic materials of mind, body, and spirit need most? Find out for 4th Edition D&D!
-Group Concepts: Nine ways to kick off a perfect campaign, with the right concept for the PCs from the start. Excellent advice, with examples from the Midgard campaign setting. For Pathfinder, 4th Edition D&D, or any other fantasy RPG.
-Getting Ahead: Taking trophy heads and turning them into magical items might cross a line somewhere, but we're guessing both PCs and villains will do anything to get a head when they see what these beauties do. For Pathfinder RPG.
-Ask the Kobold: Gaming legend Skip Williams takes on the use of magic items on companion animals, with rather amusing results.

Not to mention monster advice from Monte Cook, two articles for the AGE System on stunts, plus book reviews, details of the Midgard campaign setting, and much, much more!

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 4
A Love of Villainy
Editorial

Why great villains are so compelling.

Edit
Pg. 8
"So We Meet Again!"
Article

A foolproof system for recurring villains - that makes finales unforgettable! For Pathfinder.

Edit
Pg. 12
The Right Way to Do Wrong
Article

Easy cons guaranteed to make money and slim your figure. For Pathfinder, but nearly systemless.

Edit
Pg. 16
d20 Monkey
Comic
Edit
Pg. 18
The Scourges of Vael Turog
Article

What happens when the disease is more potent than the cure? For 4E D&D.

Edit
Pg. 24
Know Why You Play
Interview

The final word from one of the strongest game design talents working today. (Jeff Tidball)

Edit
Pg. 28
Ambush in Absalom
Adventure

Fresh from the sewers to you: our first official adventure for Paizo\'s Pathfinder Society.

Edit
Pg. 34
On the Streets and In the Books
Article

Chase and research scenes in Dragon Age RPG

Edit
Pg. 40
Elf Needs Food Badly
Article

15 Fantastical Foods (4E D&D)

Edit
Pg. 40
Secrets of the Four Golden Gates
Article

New societies and items for 4E D&D monks

Edit
Pg. 42
The Value of the Monster
Article

Value in the monstrous foe (as opposed to an NPC)

Edit
Pg. 44
From the Mines
Reader/Fan Mail

Answering mail

Edit
Pg. 46
Magical Squibs, Crackers, and Fireworks
Article

Rules for fireworks (Pathfinder)

Edit
Pg. 49
The Black Goat
Article

Detailing a dangerous inn (for Pathfinder)

Edit
Pg. 52
Feats of Stunning Might and Brilliance
Article

Stunt mechanics in Dragon Age and beyond

Edit
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