2, GREETINGS by Doug Joos
3, A FIELD GUIDE TO THE CREATURES OF MIDDLE-EARTH
- Dragons, Part I
IT’S ALL OPTIONAL
- 7, Middle-earth Mounts by Scottomir
- 9, Crafting Armour and Weapons
- 13, In Short… Getting Archers to Fight by KingOfRohan
14, ADVENTURING IN
- The Rohirrim, Part III- The Land by Ron Williams
17, A PC’S SO-CALLED LIFE
- Hand-to-Hand Combat, Part II by Mathew Kearns
18, FAN FLAVOUR
- New Weapons: Throwing Axe
- New Elixirs: Draught of Health, Strengthening Draught
19, ALLIES AND ADVERSARIES
- Akhôrahil the Black Númenorean (Nazgûl), Radagast the Brown,
25, FEATURED CREATURES
- Were-Worms, Dumbledors
CALLING ALL GAMERS
WHAT’S OUT THERE
A Field Guide To The Creatures of Middle-earth
It's All Optional
Middle-earth Mounts, Crafting Armour and Weapons, In Short...Getting Archers to Fight.
Rohirrim, Part III - The Land.
A PC's So-Called Life
Hand-to-Hand Combat, Part II.
New packages, traits, spells, weapons, etc. submitted by fans.
Allies and Adversaries
Featured NPC Description - Akhôrahil the Black Númenorean (Nazgûl), Radagast the Brown.
Creature Descriptions - Were-Worms, Dumbledors.
Calling All Gamers
A section dedicated to advertising for game openings (local and online), RPG events, and more.
What's Out There
Links to major RPG websites for CODA Lord of the Rings and Star Trek.
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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