From Publisher Website:
No Quarter #15 catches players and fans up on all things Privateer with a preview of the 2008 Call to Arms WARMACHINE and HORDES league, the winning entries for the 2007 Formula P3 painting contest, and a preview of the upcoming WARMACHINE book release.
Cover Art "Broadsides Bart" by Andrea Uderzo
Fire in the Hole - From the Past, Seeds of the Future
Letter from the editor about fan feedback and the way the magazine evolves.
Letters to the editor and general shenanigans (new warcasters, Asheth Magnus, tactics articles)
News from the Front
Events and important news from around the world (PAX07, Thrall Harvest)
New Releases - November & December
The latest Privateer Press products for November and December (WARMACHINE, HORDES, Bodger Games, Formula P3)
2007: A Look Back
A retrospective of all the cool stuff that happened in 2007.
2007 Formula P3 Grandmaster Painting Competition
A gallery of this year\'s winners and top contenders (warjack/warbeast, warrior model, battlegroup, unit,
2007 US Nationals Championship
[Miniatures] A look into the strategies and smack talk of the US Nationals champs.
Hardcore, Hard Results
[Miniatures] The winners of the 2007 Hardcore championships speak.
Guts & Gears - Trolls
[RPG] How the trollkin turned walking stomachs into killing machines.
Guts & Gears Tactics - Troll Impaler, Axer, and Bouncer Tactics
[Miniatures] Learn how to properly deploy these trolls in your army.
Guts & Gears Paint - Troll Variant
Learn how to paint the Trolls of the Bloodstone Marches.
Modeling and Painting - Trollkin Thumper Crew
Four easy steps for painting any models (thumper cannon, trollkin crew)
Modeling and Painting Studio Syle! - Trollkin Faces
Painting trollkin faces and skin.
Painting Challenge - Pomp and Circumstance
The sound of trumpets...Armor glinting in the sun...The elite stride with valor!
Terrain - Staging the Battle (part 1)
Part 1 in a series of making and using your own gaming table (building a basic game table)
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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