From Publisher Website:
No Quarter #21 showcases the winners of the 2008 Forumula P3 Grandmaster Painting Competition and the winners of the Masters and Hardcore Championships. Learn about secrets to using Circle Orboros, Eiryss in the Gavyn Kyle Files, and build an incredible Trollkin krielstone shrine.
Cover Art "Rorsh and Brine from HORDES: Metamorphosis" by Emrah Elmasli.
Fire in the Hole - Changing of the Guard
Letter from the editor about staff changes and upcoming features in the magazine.
Letters to the editor and general shenanigans (skiggs, titans, cosplay).
News from the Front
Events and important news from around the world (Gen Con Australia, Project Game, ConventionMachine.)
New Releases - November & December
The latest Privateer Press products for November and December (WARMACHINE, HORDES, Monsterpocalypse).
2008 Formula P3 Grandmaster Painting Competition
A look at the AMAZING winning entries for this year\'s events (warjack/warbeast, warrior model, battlegroup, unit,
Painting Challenge - Hiding in Plain Sight
And no, we\'re not talking about invisible ink.
HORDES Preview: The Coming Change
A HORDES: Metamorphosis preview, introducing lesser warlocks (2 warlocks, 2 warbeasts, 4 solos)
2008 Privateer Press Masters Championship
[Miniatures] Who came out on top once the smoke cleared?
Full Metal Challenge - Whack-a-Beast
[Miniatures] (solo adventure) Trollbloods vs Circle. There are two ways to win, but can you take out Morvahna
Hardcore, Hard Results
[Miniatures] Meet the 2008 Hardcore champions and their winning armies.
Modeling and Painting Special - Hierarch Garrick Voyle: Modeling a Legend
Rob Hawkins shows off his killer Garrick Voyle conversion.
Winds of Change
[Miniatures] Ch-ch-ch-changes. Master the changes to the Steamroller 4 format.
The Pendrake Encounters - The Boatman
[RPG] (Adventure for 4 7th level) Hop aboard and buckle up, because you\'re facing the Boatman.
Secrets of the Wild - Nature's Wrath (Circle Tactics)
[Miniatures] It\'s not wise to fool with Mother Nature or the Circle Orboros.
The Gavyn Kyle Files - Eiryss
Hey mage, if you see her, you know you\'re already dead.
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Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
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