Cover art: Dennis Detwiler shows us the danger of stealing rings from giants. Especially eerie, pupilless giants.
This issue's theme was Thieves, even down to the credits which were listed as 'The Thieves' Guild', 'Master Thief', 'Sharper', 'Filchers', 'Cutpurses', and 'Rogue (Apprentice)' instead of the normal titles (Publisher, Editor, etc.).
Law in Campaigns
Audition - an AD&D adventure for thieves, or thief wanna-bes
Game of Masks - a preview of the
City of Ravens Bluff book Responses to our query:
Everything I Need to Know I Learned from the AD&D Game
It also included an order form for RPGA merchandise on the inside back mailing cover, and a list of
Adventurer's Guild Retailers on the outside back mailing cover.
Spotlight on Robert Burns
Meet the Regional Director of the largest region on Earth: Sergeant Robert Burns, RD for the United States
Notes From HQ: Winner Certificates
How to use the new RPGA prize certificates.
What is Ravens Bluff?, Living Dark Sun?, and a (tongue-in-cheek) creepy letter from a rejected author...
Table Talk Presents: Summer Convention Love!
GEN CON \'98: the best Game Fair the Network has ever had!
Table Talk: News for the Masses
News from Robert J. Kinney of the Make-A-Wish Foundation, Glen Goodwin of DWO, and Rathskeller News by Theodore
Virtual Seattle Screamsheet
Rules updates for the LIVING SEATTLE shared world campaign for SHADOWRUN.
Elminster's Everwinking Eye: The Border Kingdoms
Our Volo-and-Elminster guided tour of the Border Kingdoms continues with a visit to Luthbaern.
City Stories: Mother's Cupboard
Injured or feeling ill, but don\'t have the money for a Priest? Come to Mother\'s Cupboard in Ravens Bluff for
Crime Doesn't Pay
The role of Law in a campaign, whether ally, control, or antagonist.
All I Really Need to Know i Learned from the AD&D game
(Humorous) Life lessons from the premier role-playing game.
(AD&D 2nd ed. FORGOTTEN REALMS - 6 PCs, 7th-9th Level) The local thieves\' guild has become too powerful.
What Do You Know?
A list of all Non-Weapon Proficiencies for Advanced Dungeons & Dragons 2nd ed., with tips for choosing them
The Game of Masks
A \"treasure hunt\"/conspiracy puzzle played by nobles and adventurers in Ravens Bluff. (An excerpt from
Brethren of the Coast
Being the guidelines for character creation and initial rulings for piratical roleplay for Iron Crown\'s LIVING
RPGA Tournament Request Policies
The complete statement of the revised policies on tournament requests.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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