Cover art: Hannibal King, ace troll artist, and all around nice guy. True story.
The theme of this issue was "Into the Unknown", with the credits page featuring titles like "Scout Ranger Service", "Native Guide", "Lantern Bearer", "Wilderness Tour Promoters", "Sherpas", and "Pack Horse" instead of the usual Publisher, Editor, etc. Also the editors of this issue seemed to have some fascination with monkeys...
Uncovering Government Agenies on the Web
City Stories - The Temple of Mystra
Decathlon Sci-Fi Winners
Planescape and AD&D Adventures
The Use and Abuse of Warhorses in AD&D
There was also a
Readers Survey on page 32, an ad for the Winter Fantasy 2000/RPGA Summit on the inside front mailing cover, and the Adventurer's Guild Retailers list on the outside back mailing cover.
Letters to the Editor
Finally, someone wrote us some letters! Classic vs. Campaign Tournaments, Reader Feedback, and Dragon Dice.
Notes From HQ: Adventuring for the Future
Conventions, Tournaments, Game Days, and Club meetings; how they differ, and the new Convention Support
Table Talk: Polar Bears, Monkeys and the Decathlon Scores
Fortress Contest, Mascots, Club Decathlon Update, Charity Work in Florida, and a Living City Staff Update.
Greg Dreher - an actual actuary student. Look it up.
Internet 101: Finding the "Unknown" on the Web
Web sites to research the NSA, the President, the San Diego Convention Center, and Libraries.
Elminster's Everwinking Eye: A Wayfarer's Guide to the FORGOTTEN REALMS
Our tour of the Border Kingdoms this month looks at Nether Mukshar, the last of the three Mukshar realms, a land
City Stories: The Temple of Mystra
The Hall of Mystery, a new Temple of Mystra in Ravens Bluff and its priests.
Techie Toys for All Ages: Decathlon Event Entries to Add to Your Favorite Sci-Fi RPG
Two unusual devices from the Techie Toy Event in the 1999 Club Decathlon: Gauss Grenade (Shadowrun) and
Of Sigil and the Sea
The Ditch, a mighty river that runs through the city of Sigil in the Planescape setting.
Airs Above the Ground: A Manual of Dexterity for Warhorses
Combat maneuvers for war horses in the Advanced Dungeons & Dragons game.
Mentors, Patrons, and Sponsors
Helpful NPCs for any Advanced Dungeons & Dragons adventurer\'s career.
Astral Threats: Facing the Unknown
New astral threats for the Shadowrun game: Allurer, Krabben, and Ant Lion; plus a new weapon, the FAB gun.
Recipe for Mutiny: A Short AD&D Game Adventure
(AD&D 1st Level) The first mate is stirring up trouble on the privateering ship \'\'Dancing Mare.\'\' Do you
A list of conventions held from Aug. to Nov. \'99.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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