Cover art by Hannibal King.
The theme for this issue was thieves:
A special issue for our most larcenous readers...
It included a
2000 GEN CON Game Fair Event Grid on the inside front mailing cover, a Reader Survey on page 32, an Origins Event Grid on the inside back mailing cover, and an "Adventurer's Guild Retailers list on the outside back mailing cover.
Erik's Editorial: The Monsters of Rot
A fond look back at the 1st edition Fiend Folio, and a contest to create monsters for 3rd edition Dungeons &
Notes From HQ: To Vote, or Not To Vote...
A clearer explanation of the new \"no-vote\" option for tournament scoring.
The 1999 Club Decathlon in review: The winners and point totals for all events.
WF 2000 in Review: A Summary of the Big Show
A look at the 2000 WINTER FANTASY convention/RPGA Summit.
Living City Update: Living City Post-Winter Fantasy 2000
The decision to convert Living City campaign characters to Dungeons & Dragons 3rd Edition and how it will
ORIGINS/GEN CON Preview: A Look at the Big Ones
What\'s going on at ORIGINS and GEN CON, day by day.
Elminster's Everwinking Eye: A Wayfarer's Guid to the FORGOTTEN REALMS
Our look at the sorcerous land of Ondeeme continues this month with descriptions of the rest of the Slee.
You Rogue! 13 Resourceful Ideas for Those of a Thievish Bent
A grab-bag of ideas for missiles, warning systems and stalling tactics for rogues.
Dragon Fists of Legend: Kailang
A new god for the Dragon Fist RPG: Kailang, God of Gambling, Luck, and Trickery with a rogue kit, The Saints of
Watching the Streets: Ravens Bluff City Watch
Updates to the rules for the City Watch in Ravens Bluff, and benefits and duties of the position. Includes a
The Silent Network
A secretive organization that specializes in the acquisition and analysis of information relating to the city of
Project Stat Point
Stage 1 of the project to convert Living City characters to Dungeons & Dragons 3rd Edition: a request for
The Society of the White Rose
A treatise on the society banded together to fight off the supernatural influence of the Red Death. Includes
Internet 101: Crime Doesn't Pay (Much)
Web sources for information on thieves, medieval and modern law, and punishment.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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