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The Psychic Class by John M. Stater

\'\'Article Introduction:\'\'
The  inclusion  of  a  psychic  character  class  is  often  a 
contoversial  one  in  fantasy  role‐playing.  Wizards  who 
command  several  spells  based  on  psychic  phenomenon 
make  perfect sense,  but psychics  are  often  viewed  as a 
distraction, something more fit to science fantasy than the 
traditional  fantasy  genre.  Of  course,  if  you  are  like  me, 
your campaign is already as much sword and planet as it is 
sword and sorcery, so the inclusion of mentalists makes 
sense. If not, though, consider the psychic as a mystic from 
exotic lands, maybe even restricting the psychic to non‐
player character status and making them a dangerous and 
misunderstood foe for your players. 

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