Rules for Establishing Mood in a H&H Campaign
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Rules for Establishing Mood in a H&H Campaign
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Start Page No.
11
RPG Issue
The Trophy Case (Volume 1, Number 5 - Fall 2011)
Article Index
10
Author
Scott Casper
Category
Article
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ObjectID: 61698
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Advice for making your \'\'Hideouts & Hoodlums\'\' games feel like golden-age comics.