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2011
Primary Name
How to Use Romance In Your Game
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ObjectID: 104043
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Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
27 pages
Size: Letter
English
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Publisher Blurb:

Love. It happens. We're flesh and blood with one simple program... to seek a mate. The emotion is straightforward but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an unacceptable somebody, you can be locked away, banished, or even killed. In early history, marriage was for material gain. Two people got involved in a relationship for personal power or for their families, their cities, or their nations.

This information was developed as a generic supplement for any game system, mostly regarding campaign settings in high fantasy medieval-style settings, but with information dating as late as the 19th and 20th Centuries for steampunk adventures and modern-day gothics. This information can also be used in anything from strange post-apocalyptic locales that developed their own laws based on salvaged texts to alien worlds where a gesture might be construed as a marriage proposal.

This great how to book continues the series of tips and tricks, this time around Avalon Games so get all the how to books and make your game great.

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