From the introduction:
This book is designed to provide a weallh of options for playen; interested in playing werewolf characters, providing support for a wide variety of different kinds of werewikves, with powers designed to emulate a huge array of different werewolf media, from contemporary books and movies to old-world myths and legends. Building on the foundation provided by the original Marchen der Daemonwulf, this book continues to focus on "werewolf feats," which allow characters to build their own werewolf, selecting the powers that match their ideal vision of a werewolf, and ignoring the ones that don't. The book includes 50 new feats, plus a number of the more important feats from the original, updated and clarified with new wording.